Interaction Design – Cool Links

Here are a few pieces of new technology which I was introduced to by Steve Gill. I found these extremely interesting as they are all projects which don’t contain screens or buttons but still function fantastically, whether as a system or just a piece of art.

Interactive Bath – Japan

Waterfall Display – Osaka

Water Fountain Show – Busan, South Korea

Synchronized Ferrofluid Sculptures

Wooden Mirror

Interaction Design – Project Start

After having my tutorial with Steve, I began to look at the sort of route i could take this project in. As i already knew i would be basing it in swimming pools, i made a list of the different types of games that could be brought into such areas. When discussing with Steve, he advised many different ideas and it was nice to see that he was as excited about the idea as i was.  Below are a couple of sketches and ideas sheets showing a brief brainstorm of early concepts.

From this, i kept finding myself looking at one idea in particular  which i thought would be extremely exciting if the system was to be made into a reality. This system was a game for more than one person which includes the use of 3D projected sharks, underwater speakers, and laser guns. As crazy as this sounds, the system would work quite simply. The game requires a person to control a board, which is ran with the use of magnets and sensors. When a magnet (Shaped like a shark) is moved across the board which will be a map of the pool, the 3D holographic shark will be portrayed onto floor of pool. With this, the persons  already in pool will attempt to escape this shark or kill it with laser guns supplied once entering pool. doing so will allow the victor to gain control of the board, hoping to catch his friends. When the shark is killed, or the shark manages to catch the person, speakers which are placed into the flooring of the pool will vibrate, creating bubbles as well as sound effects. To add to theses features, lighting effects will be used. For instance, if the shark is killed, a ray of red light will be shone onto area to create the sense of blood etc.

SAM_1129 SAM_1130





Interaction Design – Steve Gill

Today we began on our project, with an aim to produce a 200 second video on our desired brief. We were given 2 options to choose from. These being:-

Option 1: Produce a computer interaction artifact and/or system for use by animals.

Option 2: Design a physicality-based human-computer interaction artifact and/or system with no screen

Originally I wanted to attempt what to me would be the most difficult outcome, which without thinking in great depth, the option of creating a computer interaction system to be used by animals suits this. After speaking to Steve Gill and expressing my opinion, he showed me ways in which I looked at things in an obvious fashion. I was then shown different technologies I have not come across before  (Blog post on these) which gave me a whole new insight towards the options.

I then went on to write my brief.

Create a physical playground which will bring fun tn a specific area with the use of an interactive system. The system will be inspired from new technology I have been shown of recent. I will look at certain areas in which more fun being introduced will benefit. I will aim to remove any age limit to those who will use it, giving the opportunity to be as open as possible. The system will also help to bring more interaction between people and get those who wouldn’t normally communicate to do so.

I started by writing down many areas which interactive systems could benefit the area

  • Schools
  • Train Stations
  • Universities
  • Swimming Pools
  • Corporate Lobbies
  • Landmarks
  • Shopping Centers
  • Playgrounds
  • Pubs/Clubs

After more thinking and conversations with Steve, it come to my conclusion that Swimming Pools were my desired area of focus. My next task is to come up with several ideas which will help make a swimming pool become much more social and fun than the ones of current.