Final Video; Shark Attack – Interaction Design David Rees Stop Motion

After much play of trying to get the correct sound effects to fit in with my video, I was very disappointing to find that i was unable to find most sounds needed. I came across little sites which allow you to download the correct file type to be applied to a Windows movie. Once I applied a couple of sounds into place, I did not enjoy the outcome as it sounded as if the video was unfinished and rather unprofessional. Due to this I removed the few sounds I was able to find. Even though this is the case, I am still extremely happy with the Final piece as it was made over a couple of days and still works very well. I believe it shows the aim of my product/system quite effectively and gives the viewer a sense of fun.

Stop Motion with Lego, Sound Effect Attempt

Here is my first attempt at adding sound effects to my video. As my main piece of feedback was aimed at the lack of sound, I had to give it a go. I knew Sound would enhance the final piece even more as there’s nothing worse than watching a video with no sound. This is just a quick snippet of the use of water splashes which I personally think works rather well. I will now go on and attempt to apply more sound effects although I am finding it difficult to find the correct sounds needed.

Interaction Design – Project Start

After having my tutorial with Steve, I began to look at the sort of route i could take this project in. As i already knew i would be basing it in swimming pools, i made a list of the different types of games that could be brought into such areas. When discussing with Steve, he advised many different ideas and it was nice to see that he was as excited about the idea as i was.  Below are a couple of sketches and ideas sheets showing a brief brainstorm of early concepts.

From this, i kept finding myself looking at one idea in particular  which i thought would be extremely exciting if the system was to be made into a reality. This system was a game for more than one person which includes the use of 3D projected sharks, underwater speakers, and laser guns. As crazy as this sounds, the system would work quite simply. The game requires a person to control a board, which is ran with the use of magnets and sensors. When a magnet (Shaped like a shark) is moved across the board which will be a map of the pool, the 3D holographic shark will be portrayed onto floor of pool. With this, the persons  already in pool will attempt to escape this shark or kill it with laser guns supplied once entering pool. doing so will allow the victor to gain control of the board, hoping to catch his friends. When the shark is killed, or the shark manages to catch the person, speakers which are placed into the flooring of the pool will vibrate, creating bubbles as well as sound effects. To add to theses features, lighting effects will be used. For instance, if the shark is killed, a ray of red light will be shone onto area to create the sense of blood etc.

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